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MP16 Traps


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Code Image Price Description  
MP16-EN030-1ST MP16-EN030-1ST $0.49
Performapal Pinch Helper [ MP16-EN030 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Continuous
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN030-Performapal Pinch Helper [1st Edition Common ]
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
MP16-EN031-1ST MP16-EN031-1ST $0.59
Fluffal Crane [ MP16-EN031 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN031-Fluffal Crane [1st Edition Common ]
When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.
MP16-EN032-1ST MP16-EN032-1ST $0.59
Designer Frightfur [ MP16-EN032 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN032-Designer Frightfur [1st Edition Common ]
Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon.
MP16-EN033-1ST MP16-EN033-1ST $1.79
Jar of Avarice [ MP16-EN033 1st Ed. Secret Rare ]
Trap-Type
Rarity
Set
Released
Normal
Secret Rare
2016 Mega Tin Packs
8/30/2016
MP16-EN033-Jar of Avarice [1st Edition Secret Rare ]
Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
MP16-EN034-1ST MP16-EN034-1ST $1.49
Lose 1 Turn [ MP16-EN034 1st Ed. Ultra Rare ]
Trap-Type
Rarity
Set
Released
Continuous
Ultra Rare
2016 Mega Tin Packs
8/30/2016
MP16-EN034-Lose 1 Turn [1st Edition Ultra Rare ]
Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
MP16-EN035-1ST MP16-EN035-1ST $0.59
Fiend Griefing [ MP16-EN035 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN035-Fiend Griefing [1st Edition Common ]
Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.
MP16-EN036-1ST MP16-EN036-1ST $0.49
Abyss Stungray [ MP16-EN036 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Continuous
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN036-Abyss Stungray [1st Edition Common ]
Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.
MP16-EN037-1ST MP16-EN037-1ST $0.59
Statue of Anguish Pattern [ MP16-EN037 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Continuous
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN037-Statue of Anguish Pattern [1st Edition Common ]
Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
MP16-EN038-1ST MP16-EN038-1ST $0.59
Diceversity [ MP16-EN038 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Continuous
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN038-Diceversity [1st Edition Common ]
Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.
MP16-EN040-1ST MP16-EN040-1ST $0.59
Half Unbreak [ MP16-EN040 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN040-Half Unbreak [1st Edition Common ]
Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.
MP16-EN088-1ST MP16-EN088-1ST $0.59
Brilliant Spark [ MP16-EN088 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN088-Brilliant Spark [1st Edition Common ]
If a face-up ""Gem-Knight"" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 ""Gem-Knight"" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 ""Brilliant Spark"" per turn.
MP16-EN089-1ST MP16-EN089-1ST $0.59
Raidraptor - Return [ MP16-EN089 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN089-Raidraptor - Return [1st Edition Common ]
If a ""Raidraptor"" monster you control is destroyed by battle: Target 1 ""Raidraptor"" monster in your Graveyard; add it to your hand. If a face-up ""Raidraptor"" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 ""Raidraptor"" card from your Deck to your hand. You can only use this effect of ""Raidraptor - Return"" once per turn.
MP16-EN090-1ST MP16-EN090-1ST $0.59
Raptor's Gust [ MP16-EN090 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Counter
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN090-Raptor's Gust [1st Edition Common ]
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card.
MP16-EN091-1ST MP16-EN091-1ST $0.49
Trick Box [ MP16-EN091 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN091-Trick Box [1st Edition Common ]
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
MP16-EN092-1ST MP16-EN092-1ST $0.49
Humid Winds [ MP16-EN092 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Continuous
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN092-Humid Winds [1st Edition Common ]
You can pay 1000 LP; add 1 ""Aroma"" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of ""Humid Winds"" once per turn.
MP16-EN093-1ST MP16-EN093-1ST $0.59
Ferret Flames [ MP16-EN093 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN093-Ferret Flames [1st Edition Common ]
If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
MP16-EN094-1ST MP16-EN094-1ST $0.59
Balance of Judgment [ MP16-EN094 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN094-Balance of Judgment [1st Edition Common ]
If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 ""Balance of Judgment"" per turn.
MP16-EN095-1ST MP16-EN095-1ST $0.59
Extra Buck [ MP16-EN095 1st Ed. Rare ]
Trap-Type
Rarity
Set
Released
Continuous
Rare
2016 Mega Tin Packs
8/30/2016
MP16-EN095-Extra Buck [1st Edition Rare ]
Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.
MP16-EN096-1ST MP16-EN096-1ST $0.59
Side Effects? [ MP16-EN096 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN096-Side Effects? [1st Edition Common ]
Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
MP16-EN097-1ST MP16-EN097-1ST $0.59
Extinction on Schedule [ MP16-EN097 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN097-Extinction on Schedule [1st Edition Common ]
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.
MP16-EN104-1ST MP16-EN104-1ST $0.59
Secret Blast [ MP16-EN104 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN104-Secret Blast [1st Edition Common ]
Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.
MP16-EN153-1ST MP16-EN153-1ST $0.59
Frightfur March [ MP16-EN153 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Counter
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN153-Frightfur March [1st Edition Common ]
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
MP16-EN154-1ST MP16-EN154-1ST $0.59
D/D/D Contract Change [ MP16-EN154 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN154-D/D/D Contract Change [1st Edition Common ]
When an opponent's monster declares an attack: Activate 1 of these effects;<br />● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.<br />● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
MP16-EN155-1ST MP16-EN155-1ST $0.59
Dark Contract with Errors [ MP16-EN155 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Continuous
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN155-Dark Contract with Errors [1st Edition Common ]
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
MP16-EN156-1ST MP16-EN156-1ST $0.49
Super Soldier Rebirth [ MP16-EN156 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN156-Super Soldier Rebirth [1st Edition Common ]
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
MP16-EN157-1ST MP16-EN157-1ST $0.89
Super Soldier Shield [ MP16-EN157 1st Ed. Ultra Rare ]
Trap-Type
Rarity
Set
Released
Counter
Ultra Rare
2016 Mega Tin Packs
8/30/2016
MP16-EN157-Super Soldier Shield [1st Edition Ultra Rare ]
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
MP16-EN158-1ST MP16-EN158-1ST $0.99
Majespecter Tornado [ MP16-EN158 1st Ed. Ultra Rare ]
Trap-Type
Rarity
Set
Released
Normal
Ultra Rare
2016 Mega Tin Packs
8/30/2016
MP16-EN158-Majespecter Tornado [1st Edition Ultra Rare ]
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
MP16-EN159-1ST MP16-EN159-1ST $0.49
Majespecter Tempest [ MP16-EN159 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Counter
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN159-Majespecter Tempest [1st Edition Common ]
When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
MP16-EN160-1ST MP16-EN160-1ST $0.59
Grand Horn of Heaven [ MP16-EN160 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Counter
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN160-Grand Horn of Heaven [1st Edition Common ]
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.
MP16-EN161-1ST MP16-EN161-1ST $0.59
First-Aid Squad [ MP16-EN161 1st Ed. Common ]
Trap-Type
Rarity
Set
Released
Normal
Common
2016 Mega Tin Packs
8/30/2016
MP16-EN161-First-Aid Squad [1st Edition Common ]
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.