Winged Kuriboh TLM-EN005 Super Rare from 1st Ed. The Lost Millennium
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
Ancient Gear Golem TLM-EN006 Ultra Rare from 1st Ed. The Lost Millennium
This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, you opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
Ancient Gear Beast TLM-EN007 Rare from 1st Ed. The Lost Millennium
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that his monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
Millennium Scorpion TLM-EN009 Rare from 1st Ed. The Lost Millennium
Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
Ultimate Insect LV7 TLM-EN010 Super Rare from 1st Ed. The Lost Millennium
If this card was Special Summoned by the effect of "Ultimate Insect LV5, as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.
Criosphinx TLM-EN013 Rare from 1st Ed. The Lost Millennium
As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard.
Megarock Dragon TLM-EN015 Super Rare from 1st Ed. The Lost Millennium
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card X 700 points.
Grave Ohja TLM-EN017 Rare from 1st Ed. The Lost Millennium
As long as a face-down Defense Position monster(s) remains on your side of the filed, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
Master Monk TLM-EN020 Super Rare from 1st Ed. The Lost Millennium
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
Guardian Statue TLM-EN021 CM from 1st Ed. The Lost Millennium
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
Medusa Worm TLM-EN022 CM from 1st Ed. The Lost Millennium
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
D. D. Survivor TLM-EN023 Rare from 1st Ed. The Lost Millennium
If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.
Mid Shield Gardna TLM-EN024 Rare from 1st Ed. The Lost Millennium
You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
Batteryman AA TLM-EN030 CM from 1st Ed. The Lost Millennium
If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.
King of the Skull Servants [ TLM-EN032 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Zombie
Effect
Dark
1
0
0
King of the Skull Servants TLM-EN032 CM from 1st Ed. The Lost Millennium
The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard X 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.
Reshef the Dark Being [ TLM-EN033 1st Ed. UR Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Fiend
Ritual Effect
Light
8
2500
1500
Reshef the Dark Being TLM-EN033 Ultra Rare from 1st Ed. The Lost Millennium
This card can only be Ritual Summoned with the Ritual Spell Card "Final Ritual of the Ancients". Discard 1 Spell Card from ;your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
Elemental Mistress Doriado TLM-EN034 Rare from 1st Ed. The Lost Millennium
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado’s Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
Elemental Hero Flame Wingman TLM-EN035 Ultra Rare from 1st Ed. The Lost Millennium
"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle inflict damage to your opponents Life Points equal to the ATK of the destroyed monster.
Elemental Hero Thunder Giant TLM-EN036 Ultra Rare from 1st Ed. The Lost Millennium
"Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
Pay 800 Life Points. Select 1 face-up monster on your opponent’s side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
This card is used to Ritual Summon “Elemental Mistress Doriado”. You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
Final Ritual of the Ancients [ TLM-EN044 1st Ed. Non-Holo ]
Spell-Type
Rarity
Set
Released
Ritual
CM
The Lost Millennium
6/1/2005
TLM-EN044-Final Ritual of the Ancients [1st Edition CM ]
This card is used to Ritual Summon “Reshef the Dark Being:. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
TLM-EN045-Legendary Black Belt [1st Edition Rare ]
You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent’s monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent’s Life Points equal to the DEF of the destroyed monster.
You can only equip this card to a monster on your opponent’s side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent’s Life Points equal to the ATK of the equipped monster.
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
TLM-EN048-Impenetrable Formation [1st Edition CM ]
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on ;your side of the field, and all monsters on your side of the filed are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
Inflict 1000 points of damage to your opponent’s Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent’s Life Points. Then shuffle your Deck.
Turn the top card of your opponent’s Deck face-up and your opponent shuffles the Deck. When you opponent draws the face-up card, immediately send it to the Graveyard.
You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to our opponent’s Life Points for each destroyed Token.
You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent’s monster effects.
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