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Starting Your Dual
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WHAT YOU NEED:
- You must have a deck created that contains a minimum of 40 cards.
- You may create a "side deck" 15 cards for your duel to increase the power of your current deck.
- After the first Duel you can replace a card in your main deck with one in your side deck.
- You MAY play a duel without a side deck if that is your choice.
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The basic layout of the dueling field is shown below:
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The following rules were taken directly from Konami's
Official Rulebook Copyright © 1996 - 2002 |
A: The Field Card Zone - Field Magic cards are played here. Only 1
Field Magic Card can be in play at any one time. (To Learn
More About Field Magic Cards and other cards, refer to the Game Cards and
Card Anatomy Section.
B: Monster Card Zone - Monster Cards can be played (face-up)
or Set (face-down) to the 5 spaces of the Monster Card Zone following the
rules in the Main Phase (refer to the "Chains" and Game
Phases section.)
IMPORTANT! The Monster Card Zone has a 5-Card LIMIT. Once all
5 spaces in the Monster Card Zone are occupied, no further Monster Cards can
be played or set until there is an open Monster Card space in the Monster
Card Zone.
C: Fusion Deck Zone - If you are playing with Fusion Monster Cards,
put your Fusion Deck face-down in this space.
D: Graveyard/Discard Pile - When cards are destroyed, they are
discarded face-up to this space. The contents of the Graveyard are public
knowledge, and your opponent can look through it at any time. Be sure to get
your opponent's permission before going through their own graveyard.
E: Magic & Trap Card Zone - Magic and Trap Cards can be played
(face-up) or Set (face-down) to the 5 spaces of the Magic and Trap Card Zone
following the rules in the main phase (refer to the "Chains"
and Game Phases section).
IMPORTANT! The Magic & Trap Card Zone has a 5-card limit. Once
all 5 spaces in the magic and trap card zone are occupied, no further magic
(except Field Magic Cards) OR Trap Cards can be played or set until there is
an open Magic & Trap Card space in the Magic & Trap Card Zone. This 5-Card
Limit includes any or your own Equip Magic Cards used to equip your
opponent's Monster Card.
F: Main Deck Zone - Place your Deck face-down in this space. Your
Side Deck is not placed on the Gaming Area (if your game includes a side
deck).
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| GAME PLAY:
Game Play can be anywhere from high-paced or slow-moving depending on the
players in the game. The following rules are the precise rulings on the ways
the game is played, minus the exact phases in the game. And remember, before
the game starts, friendly gaming beings. Start every match with a friendly
hand-shake.
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Bother players should shuffle
their decks and then hand them to their opponents to be shuffled again (a
more basic term for this would be called "cutting the deck"). The decks are
then returned to their respective owners and placed face-down in the main
deck zone (assuming each player is using a game mat).
If you are using Fusion Monster Cards, place the card(s)
face-down in the Fusion Deck Zone. A Fusion Deck is a card or group of cards
consisting of just Fusion Monsters created by combining or "Fusing" two or
more monsters together during a Duel (refer to card types). NOTE:
Fusion cards are NOT counted in the normal 40-card minimum.
Show your opponent that your side deck contains exactly
15 cards (face-down). When your side deck cards are exchanged with those in
your deck (when needed), count the cards of your side deck with your
opponent once again to confirm that the deck still contains the same amount
of cards.
To determine who goes first, flip a coin. The called
result goes first (if someone called "Heads" and the result was "Heads",
that player may choose to go first). For the remainder of the match, the
loser automatically goes first.
When starting the duel, each player draws 5 cards from
the top of their shuffled decks. Once both players have 5 cards in their
hand, the Duel beings following the normal phases in the rules (refer to the
Phases section).
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