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Abyss Rising Singles

Select Other Catergories from Abyss Rising Singles Below
Ultra Rare | Ultimate Rare | Super Rare Holofoil | Secret Rare | Silver Letter Rare | Non Holo | Spell | Trap |

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Code Image Price Description  
ABYR-EN000-1ST ABYR-EN000-1ST $0.59
Ignoble Knight of Black Laundsallyn [ ABYR-EN000 1st Ed. Super Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Warrior
Effect
Dark
5
2000
800
Ignoble Knight of Black Laundsallyn ABYR-EN000 Super Rare from 1st Ed. Abyss Rising ABYR
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can control only 1 face-up "Ignoble Knight of Black Laundsallyn".
ABYR-EN001-1ST ABYR-EN001-1ST $0.59
Gagaga Caesar [ ABYR-EN001 1st Ed. Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Warrior
Effect
Earth
3
1800
600
Gagaga Caesar ABYR-EN001 Rare from 1st Ed. Abyss Rising ABYR
Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
ABYR-EN002-1ST ABYR-EN002-1ST $0.44
Bull Blader [ ABYR-EN002 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Warrior
Effect
Earth
4
1600
1200
Bull Blader ABYR-EN002 Non-Holo from 1st Ed. Abyss Rising ABYR
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
ABYR-EN003-1ST ABYR-EN003-1ST $0.44
Achacha Chanbara [ ABYR-EN003 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Warrior
Effect
Fire
3
1400
400
Achacha Chanbara ABYR-EN003 Non-Holo from 1st Ed. Abyss Rising ABYR
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
ABYR-EN004-1ST ABYR-EN004-1ST $0.44
Mogmole [ ABYR-EN004 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Beast
Effect
Earth
2
800
800
Mogmole ABYR-EN004 Non-Holo from 1st Ed. Abyss Rising ABYR
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
ABYR-EN005-1ST ABYR-EN005-1ST $0.49
Grandram [ ABYR-EN005 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Rock
Effect
Earth
4
0
1400
Grandram ABYR-EN005 Non-Holo from 1st Ed. Abyss Rising ABYR
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
ABYR-EN006-1ST ABYR-EN006-1ST $0.49
Tripod Fish [ ABYR-EN006 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Fish
Effect
Water
3
300
1300
Tripod Fish ABYR-EN006 Non-Holo from 1st Ed. Abyss Rising ABYR
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
ABYR-EN007-1ST ABYR-EN007-1ST $0.44
Deep Sweeper [ ABYR-EN007 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Fish
Effect
Water
4
1600
1300
Deep Sweeper ABYR-EN007 Non-Holo from 1st Ed. Abyss Rising ABYR
You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
ABYR-EN008-1ST ABYR-EN008-1ST $0.59
Heroic Challenger - Extra Sword [ ABYR-EN008 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Warrior
Effect
Earth
4
1000
1000
Heroic Challenger - Extra Sword ABYR-EN008 Non-Holo from 1st Ed. Abyss Rising ABYR
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.<br>● When it is Xyz Summoned: It gains 1000 ATK.
ABYR-EN009-1ST ABYR-EN009-1ST $0.49
Heroic Challenger - Night Watchman [ ABYR-EN009 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Warrior
Effect
Earth
4
1200
300
Heroic Challenger - Night Watchman ABYR-EN009 Non-Holo from 1st Ed. Abyss Rising ABYR
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster.
ABYR-EN010-1ST ABYR-EN010-1ST $0.44
Planet Pathfinder [ ABYR-EN010 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Machine
Effect
Earth
4
1000
1000
Planet Pathfinder ABYR-EN010 Non-Holo from 1st Ed. Abyss Rising ABYR
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
ABYR-EN011-1ST ABYR-EN011-1ST $0.59
Solar Wind Jammer [ ABYR-EN011 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Machine
Effect
Light
5
800
2400
Solar Wind Jammer ABYR-EN011 Non-Holo from 1st Ed. Abyss Rising ABYR
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.
ABYR-EN012-1ST ABYR-EN012-1ST $0.59
Heraldic Beast Aberconway [ ABYR-EN012 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Dragon
Effect
Wind
4
1800
900
Heraldic Beast Aberconway ABYR-EN012 Non-Holo from 1st Ed. Abyss Rising ABYR
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
ABYR-EN013-1ST ABYR-EN013-1ST $0.49
Heraldic Beast Berners Falcon [ ABYR-EN013 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Winged Beast
Effect
Wind
4
1000
1600
Heraldic Beast Berners Falcon ABYR-EN013 Non-Holo from 1st Ed. Abyss Rising ABYR
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
ABYR-EN014-1ST ABYR-EN014-1ST $11.99
Mermail Abysslinde [ ABYR-EN014 1st Ed. Ultra Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Aqua
Effect
Water
3
1500
1200
Mermail Abysslinde ABYR-EN014 Ultra Rare from 1st Ed. Abyss Rising ABYR
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
ABYR-EN015-1ST ABYR-EN015-1ST $0.79
Mermail Abyssgunde [ ABYR-EN015 1st Ed. Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Aqua
Effect
Water
3
1400
800
Mermail Abyssgunde ABYR-EN015 Rare from 1st Ed. Abyss Rising ABYR
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
ABYR-EN016-1ST ABYR-EN016-1ST $0.49
Mermail Abysshilde [ ABYR-EN016 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Aqua
Effect
Water
3
1300
400
Mermail Abysshilde ABYR-EN016 Non-Holo from 1st Ed. Abyss Rising ABYR
If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
ABYR-EN017-1ST ABYR-EN017-1ST $0.68
Mermail Abyssturge [ ABYR-EN017 1st Ed. Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Fish
Effect
Water
4
1700
1100
Mermail Abyssturge ABYR-EN017 Rare from 1st Ed. Abyss Rising ABYR
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
ABYR-EN018-1ST ABYR-EN018-1ST $0.68
Mermail Abysspike [ ABYR-EN018 1st Ed. Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Fish
Effect
Water
4
1600
800
Mermail Abysspike ABYR-EN018 Rare from 1st Ed. Abyss Rising ABYR
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn.
ABYR-EN019-1ST ABYR-EN019-1ST $0.49
Mermail Abysslung [ ABYR-EN019 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Fish
Effect
Water
4
1200
1800
Mermail Abysslung ABYR-EN019 Non-Holo from 1st Ed. Abyss Rising ABYR
Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK..
ABYR-EN020-1ST ABYR-EN020-1ST $78.99
Mermail Abyssmegalo [ ABYR-EN020 1st Ed. Secret Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Sea Serpent
Effect
Water
7
2400
1900
Mermail Abyssmegalo ABYR-EN020 Secret Rare from 1st Ed. Abyss Rising ABYR
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
ABYR-EN021-1ST ABYR-EN021-1ST $0.49
Stoic of Prophecy [ ABYR-EN021 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Spellcaster
Effect
Water
1
300
200
Stoic of Prophecy ABYR-EN021 Non-Holo from 1st Ed. Abyss Rising ABYR
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
ABYR-EN022-1ST ABYR-EN022-1ST $0.49
Hermit of Prophecy [ ABYR-EN022 1st Ed. Non-Holo ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Spellcaster
Effect
Earth
3
1200
700
Hermit of Prophecy ABYR-EN022 Non-Holo from 1st Ed. Abyss Rising ABYR
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
ABYR-EN023-1ST ABYR-EN023-1ST $0.68
Justice of Prophecy [ ABYR-EN023 1st Ed. Rare ]
Monster-Type
Ability
Attr
Lvl
Atk
Def
Spellcaster
Effect
Earth
3
1600
800
Justice of Prophecy ABYR-EN023 Rare from 1st Ed. Abyss Rising ABYR
During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.